Tuesday, June 8, 2010

GH Process_ supermodel city

I have started with several parallel line and one attractor point. This point pushes lines away from each other. Range and Graph Mapper components are controlling spaces in between. Vector Unit component controls points direction on each line. Then I've weaved them in an organic form using cull and path components. I’m exploring layers in a city and the way they are very closely connected or are combined with each other. Supermodel cities are not discrete objects; they overlap and interweave